mg_harero_ Diskussion

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    • mg_harero_ Diskussion

      Da die Map eigtl. nur im Pool gelandet ist, weil man dachte, dass das "Kreuz" umgeändert wurde, es jedoch einige Spieler als größere Herausforderung sehen die Map zu meistern. Möchte ich gerne eine Diskussion darüber starten.

      Soll die Map solange im Pool bleiben bis eine Überarbeitung da ist oder soll die Map solange entfernt werden bis eine Überarbeitung zu Verfügung steht.

      Meine persönliche Meinung dazu ist, mich stört es nicht, jedoch denke ich das es auf langer Sicht den Ruf des Servers schadet.

      Was meint ihr dazu?

      Liebe Grüße,
      CooLiiN-*



      PS: Bitte Sachlich bleiben!!!
      Information

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von CooLiiN-* ()

    • ich finde die Map richtig geill gemacht , nur sehe ich zu sehr das ihr mit Admin Rechte spielt um die map zu schaffen
      das ist nicht das Ziel der Map !! Was mich auch nervt ist das der mapper die map zwar gefixt hat aber die Hakenkreuze drin gelassen hat richtig scheiße
      darum habe ich heute entschlossen die map wieder aus dem mappool zu entfernen .
    • ist dann doch nicht so einfach die map ist komplett schwarz @Winni Brew habe ein Link gefunden die Datei in bsp umwandeln.

      4players.de/cs.php/faq/-/1431/1638/index.html

      Spoiler anzeigen




      materialPath: F:\Program Files (x86)\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
      Loading c:\users\physicus\downloads\mg_harero_.vmf
      Map revision 1228
      Material not found!: SKYRIM/ICECAVE_ROCKS
      Material not found!: REALWORLDTEXTURES2/WALL/BRICK_WALL_23
      Material not found!: COLOR/WHITE
      Material not found!: SILKROAD/GROUND/MONG_SAND_01
      Material not found!: REALWORLDTEXTURES2/GROUND/LAVA_MAGMA_05
      Material not found!: BHOP_LYKABUTTERFLY/CAVEROOF_BLEND
      Material not found!: SILKROAD/SAMARKAND/GRASS_SAND_BLEND
      Material not found!: NATURE/WATER_RIVERBED04
      Material not found!: NATURE/WATER_EPIC_OCEAN
      Material not found!: SASPATOON/PLASTER/PLASTERSEAMLESSDARKGREY
      Material not found!: SKYRIM/ICECAVE_FROZEN
      Material not found!: REALWORLDTEXTURES/NEWER/0/SNOW_0_02
      Material not found!: REALWORLDTEXTURES2/ROCK/WALL/ROCK_WALL_01
      Material not found!: REALWORLDTEXTURES2/ROOF/WOOD_ROOF_04
      Material not found!: REALWORLDTEXTURES2/CONCRETE/GROUND/CONCRETE_02
      Material not found!: DE_TIDES/BLEND_CONCRETE_DIRT
      Material not found!: UNLIT/SMOOTHCARPETBLACK
      Material not found!: MG_HARERO/SMOOTHLIGHTBLUE
      Material not found!: MG_HARERO/SMOOTHWHITE
      Material not found!: MG_HARERO/GOLDTIER
      Material not found!: MG_HARERO/SMOOTHDARKBLUE
      Material not found!: REALWORLDTEXTURES2/WALL/BRICK_WALL_36
      Material not found!: REALWORLDTEXTURES2/WALL/BRICK_WALL_20
      Material not found!: REALWORLDTEXTURES/NEWER/0/BRICKS_0_22
      Material not found!: MG_HARERO/SONGLIST_HARERO
      Material not found!: MG_HARERO/TRASH_HARERO
      Material not found!: MG_HARERO/ENDINGCHOICESIGN
      Material not found!: REALWORLDTEXTURES2/WOOD/WOOD_06
      Material not found!: REALWORLDTEXTURES2/WOOD/WOOD_05
      Material not found!: SASPATOON/GLASS/GLASSYELLOW
      Material not found!: SILKROAD/FGWORLD/STONE02
      Material not found!: UNLIT/SMOOTHLIGHTBLUE
      Material not found!: UNLIT/SMOOTHWHITE
      Material not found!: UNLIT/SMOOTHDARKBLUE
      Material not found!: SASPATOON/CARPET/SMOOTH/SMOOTHCARPETRED
      Material not found!: REALWORLDTEXTURES2/WALL/BRICK_WALL_62
      Material not found!: REALWORLDTEXTURES2/CONCRETE/GROUND/CONCRETE_13
      Material not found!: UNLIT/SMOOTHCARPETLIGHTGREY
      Material not found!: UNLIT/SMOOTHCARPETGREY
      Material not found!: UNLIT/SMOOTHCARPETPURPLE
      Material not found!: UNLIT/SMOOTHCARPETDARKPURPLE
      Material not found!: CUSTOM/PLATINUMTIER5
      Material not found!: REALWORLDTEXTURES/GLASS/GLASS_01_P
      Material not found!: REALWORLDTEXTURES/NEWER/0/BRICKS_0_18
      Material not found!: REALWORLDTEXTURES/NEWER/0/BRICKS_0_21
      Material not found!: SASPATOON/CARPET/SMOOTH/SMOOTHCARPETBROWN
      fixing up env_cubemap materials on brush sides...
      0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
      Building Faces...error: material NATURE/WATER_EPIC_OCEAN doesn't have a $bottommaterial
      done (0)
      Chop Details...done (0)
      Find Visible Detail Sides...
      Merged 1324 detail faces...done (0)
      Merging details...done (0)
      FixTjuncs...
      PruneNodes...
      WriteBSP...
      NODRAW on terrain surface!
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      done (1)
      writing c:\users\physicus\downloads\mg_harero_.prt...Building visibility clusters...
      done (0)
      Finding displacement neighbors...
      Found a displacement edge abutting multiple other edges.
      Finding lightmap sample positions...
      Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
      Building Physics collision data...
      done (4) (1722274 bytes)
      Error loading studio model "models/zz/harero_archstep.mdl"!
      Error loading studio model "models/zz/harero_spike.mdl"!
      Error loading studio model "models/zz/tunnel_skate_v2.mdl"!
      Error loading studio model "models/zz/harero_name_end.mdl"!
      Error loading studio model "models/foliage/rock04_giant.mdl"!
      Error loading studio model "models/domitibingen/foliage/deciduous_tree/default_tree_02/normal_tree_sm_02_o.mdl"!
      Error loading studio model "models/zz/pokemon_statue.mdl"!
      Error loading studio model "models/zz/sphere_bl_swirl.mdl"!
      Error loading studio model "models/zz/rock_arch.mdl"!
      Error loading studio model "models/zz/steel_support.mdl"!
      Error loading studio model "models/zz/rock_arch_medium.mdl"!
      Error loading studio model "models/zz/pokemon_crest_metal.mdl"!
      Error loading studio model "models/zz/rock_arch_tall.mdl"!
      Error loading studio model "models/zz/tunnel_metal_v2.mdl"!
      Error loading studio model "models/zz/water_grate.mdl"!
      Error loading studio model "models/zz/surf_straight.mdl"!
      Error loading studio model "models/zz/cube_large_cyan.mdl"!
      Error loading studio model "models/zz/cube_small_lightblue.mdl"!
      Error loading studio model "models/zz/cube_small_cyan.mdl"!
      Error loading studio model "models/zz/cube_med_cyan.mdl"!
      Error loading studio model "models/zz/cube_small_purple.mdl"!
      Error loading studio model "models/zz/cube_med_purple.mdl"!
      Error loading studio model "models/zz/cube_large_purple.mdl"!
      Error loading studio model "models/zz/cube_small_green.mdl"!
      Error loading studio model "models/zz/cube_med_green.mdl"!
      Error loading studio model "models/zz/cube_large_green.mdl"!
      Error loading studio model "models/zz/cube_small_orange.mdl"!
      Error loading studio model "models/zz/cube_small_yellow.mdl"!
      Error loading studio model "models/zz/cube_med_yellow.mdl"!
      Error loading studio model "models/zz/cube_med_orange.mdl"!
      Error loading studio model "models/zz/cube_small_red.mdl"!
      Error loading studio model "models/zz/cube_med_red.mdl"!
      Error loading studio model "models/zz/cube_med_lightblue.mdl"!
      Error loading studio model "models/zz/cube_large_red.mdl"!
      Error loading studio model "models/zz/sphere_redunlit_180u.mdl"!
      Error loading studio model "models/zz/sphere_red_cage.mdl"!
      Error loading studio model "models/zz/sphere_blue_1088u.mdl"!
      Error loading studio model "models/zz/sphere_yellow_64u.mdl"!
      Error loading studio model "models/zz/cube_med_grey.mdl"!
      Error loading studio model "models/zz/cube_small_grey.mdl"!
      Error loading studio model "models/zz/tower_ring.mdl"!
      Error loading studio model "models/zz/laser_base.mdl"!
      Error loading studio model "models/zz/ring_booster.mdl"!
      Error loading studio model "models/plantlife/fern/jn_hollyfern_01.mdl"!
      Error loading studio model "models/z-o-m-b-i-e/st/trees/st_trees_ugly_02.mdl"!
      Error loading studio model "models/fragmodels/pilzport.mdl"!
      Error loading studio model "models/fragmodels/pilz3.mdl"!
      Error loading studio model "models/foliage/rock08_epic.mdl"!
      Error loading studio model "models/foliage/rock03_giant.mdl"!
      Error loading studio model "models/temple/statue_erhu.mdl"!
      Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
      Water found with no water_lod_control entity, creating a default one.
      Compacting texture/material tables...
      Reduced 12064 texinfos to 7558
      Reduced 77 texdatas to 72 (2206 bytes to 2034)
      Writing c:\users\physicus\downloads\mg_harero_.bsp
      10 seconds elapsed




      12 threads
      reading c:\users\physicus\downloads\mg_harero_.bsp
      reading c:\users\physicus\downloads\mg_harero_.prt
      954 portalclusters
      1989 numportals
      0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 322 visible clusters (0.00%)
      Total clusters visible: 92469
      Average clusters visible: 96
      Building PAS...
      Average clusters audible: 138
      visdatasize:66850 compressed from 228960
      writing c:\users\physicus\downloads\mg_harero_.bsp
      0 seconds elapsed




      [Reading texlights from 'lights.rad']
      [17 texlights parsed from 'lights.rad']


      Loading c:\users\physicus\downloads\mg_harero_.bsp
      Loaded alpha texture materials\models\props_foliage\Mall_trees_branches01.vtf
      Patch Sample Radius Clamped!
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      Loaded alpha texture materials\de_nuke\nuke_metalgrate_01.vtf
      20045 faces
      8 degenerate faces
      41350288 square feet [5954441216.00 square inches]
      359 Displacements
      1226689 Square Feet [176643312.00 Square Inches]
      20037 patches before subdivision
      65541 patches after subdivision
      light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 350.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
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      light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
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      282 direct lights
      0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3321424, max 903
      transfer lists: 25.3 megs
      0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(4309, 4162, 2418)
      0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(438, 431, 196)
      0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(60, 58, 23)
      0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(8, 8, 3)
      0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 0)
      0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
      Build Patch/Sample Hash Table(s).....Done<0.0491 sec>
      0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
      0 of 0 (0% of) surface lights went in leaf ambient cubes.
      0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
      Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
      Ready to Finish


      Object names Objects/Maxobjs Memory / Maxmem Fullness
      ------------ --------------- --------------- --------
      models 334/1024 16032/49152 (32.6%)
      brushes 4183/8192 50196/98304 (51.1%)
      brushsides 43030/65536 344240/524288 (65.7%)
      planes 54994/65536 1099880/1310720 (83.9%) VERY FULL!
      vertexes 29637/65536 355644/786432 (45.2%)
      nodes 8588/65536 274816/2097152 (13.1%)
      texinfos 7558/12288 544176/884736 (61.5%)
      texdata 72/2048 2304/65536 ( 3.5%)
      dispinfos 359/0 63184/0 ( 0.0%)
      disp_verts 29079/0 581580/0 ( 0.0%)
      disp_tris 45952/0 91904/0 ( 0.0%)
      disp_multiblend 0/0 0/0 ( 0.0%)
      disp_lmsamples 99188/0 99188/0 ( 0.0%)
      faces 20045/65536 1122520/3670016 (30.6%)
      hdr faces 0/65536 0/3670016 ( 0.0%)
      origfaces 16446/65536 920976/3670016 (25.1%)
      facebrushes 618/0 1236/0 ( 0.0%)
      facebrushlists 20045/0 80180/0 ( 0.0%)
      leaves 8923/65536 285536/2097152 (13.6%)
      leaffaces 22416/65536 44832/131072 (34.2%)
      leafbrushes 8024/65536 16048/131072 (12.2%)
      areas 13/1024 104/8192 ( 1.3%)
      surfedges 153022/512000 612088/2048000 (29.9%)
      edges 86526/256000 346104/1024000 (33.8%)
      LDR worldlights 282/8192 28200/819200 ( 3.4%)
      HDR worldlights 0/8192 0/819200 ( 0.0%)
      leafwaterdata 1/32768 12/393216 ( 0.0%)
      waterstrips 635/32768 6350/327680 ( 1.9%)
      waterverts 0/65536 0/786432 ( 0.0%)
      waterindices 12123/65536 24246/131072 (18.5%)
      cubemapsamples 0/1024 0/16384 ( 0.0%)
      overlays 14/1024 4928/360448 ( 1.4%)
      LDR lightdata [variable] 3052488/0 ( 0.0%)
      HDR lightdata [variable] 0/0 ( 0.0%)
      visdata [variable] 66850/16777216 ( 0.4%)
      entdata [variable] 321480/393216 (81.8%) VERY FULL!
      LDR ambient table 8923/65536 35692/262144 (13.6%)
      HDR ambient table 8923/65536 35692/262144 (13.6%)
      LDR leaf ambient 18936/65536 530208/1835008 (28.9%)
      HDR leaf ambient 8923/65536 249844/1835008 (13.6%)
      occluders 0/0 0/0 ( 0.0%)
      occluder polygons 0/0 0/0 ( 0.0%)
      occluder vert ind 0/0 0/0 ( 0.0%)
      detail props [variable] 1/12 ( 8.3%)
      static props [variable] 1/7226 ( 0.0%)
      pakfile [variable] 2186941/0 ( 0.0%)
      physics [variable] 1722274/4194304 (41.1%)
      physics terrain [variable] 156901/1048576 (15.0%)


      Level flags = 7d


      Total triangle count: 46359
      Writing c:\users\physicus\downloads\mg_harero_.bsp
      2 minutes, 38 seconds elapsed




      [Reading texlights from 'lights.rad']
      [17 texlights parsed from 'lights.rad']


      Loading c:\users\physicus\downloads\mg_harero_.bsp
      Loaded alpha texture materials\models\props_foliage\Mall_trees_branches01.vtf
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      Loaded alpha texture materials\de_nuke\nuke_metalgrate_01.vtf
      20045 faces
      8 degenerate faces
      41350288 square feet [5954441216.00 square inches]
      359 Displacements
      1226689 Square Feet [176643312.00 Square Inches]
      20037 patches before subdivision
      65541 patches after subdivision
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      light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
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      light has _fifty_percent_distance of 600.000000 but _zero_percent_distance of 0.000000
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      light has _fifty_percent_distance of 600.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 600.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 600.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 600.000000 but _zero_percent_distance of 0.000000
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      light has _fifty_percent_distance of 600.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 600.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 600.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 600.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 600.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 600.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 150.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 600.000000 but _zero_percent_distance of 0.000000
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      light has _fifty_percent_distance of 600.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 600.000000 but _zero_percent_distance of 0.000000
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      light has _fifty_percent_distance of 600.000000 but _zero_percent_distance of 0.000000
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      light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
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      light has _fifty_percent_distance of 75.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
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      light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 80.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 90.000000 but _zero_percent_distance of 0.000000
      light has _fifty_percent_distance of 90.000000 but _zero_percent_distance of 0.000000
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      light has _fifty_percent_distance of 400.000000 but _zero_percent_distance of 0.000000
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      light has _fifty_percent_distance of 300.000000 but _zero_percent_distance of 0.000000
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      282 direct lights
      0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3321424, max 903
      transfer lists: 25.3 megs
      0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(4309, 4162, 2418)
      0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(438, 431, 196)
      0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(60, 58, 23)
      0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(8, 8, 3)
      0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 0)
      0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
      Build Patch/Sample Hash Table(s).....Done<0.0714 sec>
      0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
      0 of 0 (0% of) surface lights went in leaf ambient cubes.
      0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
      Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
      Ready to Finish


      Object names Objects/Maxobjs Memory / Maxmem Fullness
      ------------ --------------- --------------- --------
      models 334/1024 16032/49152 (32.6%)
      brushes 4183/8192 50196/98304 (51.1%)
      brushsides 43030/65536 344240/524288 (65.7%)
      planes 54994/65536 1099880/1310720 (83.9%) VERY FULL!
      vertexes 29637/65536 355644/786432 (45.2%)
      nodes 8588/65536 274816/2097152 (13.1%)
      texinfos 7558/12288 544176/884736 (61.5%)
      texdata 72/2048 2304/65536 ( 3.5%)
      dispinfos 359/0 63184/0 ( 0.0%)
      disp_verts 29079/0 581580/0 ( 0.0%)
      disp_tris 45952/0 91904/0 ( 0.0%)
      disp_multiblend 0/0 0/0 ( 0.0%)
      disp_lmsamples 99188/0 99188/0 ( 0.0%)
      faces 20045/65536 1122520/3670016 (30.6%)
      hdr faces 20045/65536 1122520/3670016 (30.6%)
      origfaces 16446/65536 920976/3670016 (25.1%)
      facebrushes 618/0 1236/0 ( 0.0%)
      facebrushlists 20045/0 80180/0 ( 0.0%)
      leaves 8923/65536 285536/2097152 (13.6%)
      leaffaces 22416/65536 44832/131072 (34.2%)
      leafbrushes 8024/65536 16048/131072 (12.2%)
      areas 13/1024 104/8192 ( 1.3%)
      surfedges 153022/512000 612088/2048000 (29.9%)
      edges 86526/256000 346104/1024000 (33.8%)
      LDR worldlights 282/8192 28200/819200 ( 3.4%)
      HDR worldlights 282/8192 28200/819200 ( 3.4%)
      leafwaterdata 1/32768 12/393216 ( 0.0%)
      waterstrips 635/32768 6350/327680 ( 1.9%)
      waterverts 0/65536 0/786432 ( 0.0%)
      waterindices 12123/65536 24246/131072 (18.5%)
      cubemapsamples 0/1024 0/16384 ( 0.0%)
      overlays 14/1024 4928/360448 ( 1.4%)
      LDR lightdata [variable] 3052488/0 ( 0.0%)
      HDR lightdata [variable] 3052488/0 ( 0.0%)
      visdata [variable] 66850/16777216 ( 0.4%)
      entdata [variable] 321480/393216 (81.8%) VERY FULL!
      LDR ambient table 8923/65536 35692/262144 (13.6%)
      HDR ambient table 8923/65536 35692/262144 (13.6%)
      LDR leaf ambient 18936/65536 530208/1835008 (28.9%)
      HDR leaf ambient 18936/65536 530208/1835008 (28.9%)
      occluders 0/0 0/0 ( 0.0%)
      occluder polygons 0/0 0/0 ( 0.0%)
      occluder vert ind 0/0 0/0 ( 0.0%)
      detail props [variable] 1/12 ( 8.3%)
      static props [variable] 1/7226 ( 0.0%)
      pakfile [variable] 4299809/0 ( 0.0%)
      physics [variable] 1722274/4194304 (41.1%)
      physics terrain [variable] 156901/1048576 (15.0%)


      Level flags = 7f


      Total triangle count: 46359
      Writing c:\users\physicus\downloads\mg_harero_.bsp
      3 minutes, 8 seconds elapsed
      Dateien